Azeroth Heroes Survival
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Aegis
Messages : 41
Date d'inscription : 2020-07-09

[2.5EH] Lord Garithos the Dark Knight Empty [2.5EH] Lord Garithos the Dark Knight

Mon 13 Jul - 21:30

Description of the Hero :

A melee strength summoner. Can summon large troops to help the hero while he's fighting on the frontline. His troops may have high damage but are very fragile, and the hero himself also lack the mana to keep the army going even with his passive that can restore mana.


Spells :

[Q] Call in Foot Soldiers

Summons 3 Foot Soldiers to aid Garithos in battle. Lasts 30 seconds.

Mana increase per level: 25

Cooldown: 12 seconds

Level 1: 25dmg, 250hp Militia, Chance to deal 1.5 times normal dmg

Level 2: 50dmg, 400hp Militia, Chance to deal 1.5 times normal dmg

Level 3: 75dmg, 550hp Militia, Chance to deal 1.5 times normal dmg

Level 4: 110dmg, 725hp Footmen, Chance to deal 1.75 times normal dmg, gain Defend-ability

Level 5: 150dmg, 900hp Footmen, Chance to deal 1.75 times normal dmg

Level 6: 200dmg, 1200hp Footmen, Chance to deal 1.75 times normal dmg

Level 7: 255dmg, 1500hp Captains, Chance to deal 2 times normal dmg, gain Resist Skin-ability

Level 8: 320dmg, 1850hp Captains, Chance to deal 2 times normal dmg

Level 9: 380dmg, 2250hp Captains, Chance to deal 2 times normal dmg

Level 10: 450dmg, 2700hp Pikemen, Chance to deal 2.25 times normal dmg, +110 Range


[W] Call in Spearmen

Summons 3 spearmen to attack your enemies. They have Critical Strike and Shadowmeld abilities. Lasts 30 seconds.

Mana increase per level: 30

Cooldown: 12 seconds

Level 1: 20dmg, 200hp

Level 2: 40dmg, 325hp

Level 3: 65dmg, 450hp

Level 4: 90dmg, 600hp, 2.5x Crit Dmg, +100 Attack Range

Level 5: 120dmg, 800hp

Level 6: 160dmg, 1100hp

Level 7: 210dmg, 1400hp, 3x Crit Dmg, +100 Attack Range

Level 8: 275dmg, 1800hp

Level 9: 350dmg, 2300hp

Level 10: 450dmg, 2800hp, 3.5x Crit Dmg, +100 Attack Range


[E] Devotion Aura (Passive Ability)

Gives additional armor to nearby friendly units and allow the hero himself to restore mana when using basic attacks against enemies.

Level 1: +2.5 armor, 0.3x Int Mana Restore

Level 2: +5 armor, 0.5x Int Mana Restore

Level 3: +7.5 armor, 0.7x Int Mana Restore

Level 4: +10 armor, 0.9x Int Mana Restore

Level 5: +12.5 armor, 1.1x Int Mana Restore

Level 6: +15 armor, 1.3x Int Mana Restore

Level 7: +17.5 armor, 1.5x Int Mana Restore

Level 8: +20 armor, 1.7x Int Mana Restore

Level 9: +22.5 armor, 1.9x Int Mana Restore

Level 10: +25 armor, 2.1x Int Mana Restore


[R] Roar of Lunara

Gives nearby friendly units a bonus to attack damage and bonus armor. Lasts 15 seconds.

Passive Ability: Garithos will always deal extra damage based on his strength stat.

Mana increase per level: 20

Cooldown: 25 seconds

Level 1: +20% Dmg, +5 Armor, 1x Str Bonus Dmg

Level 2: +40% Dmg, +10 Armor, 1.5x Str Bonus Dmg

Level 3: +60% Dmg, +15 Armor, 2x Str Bonus Dmg

Level 4: +80% Dmg, +20 Armor, +2.5x Str Bonus Dmg

Level 5: +100% Dmg, +25 Armor, 3x Str Bonus Dmg

Level 6: +120% Dmg, +30 Armor, 3.5x Str Bonus Dmg

Level 7: +140% Dmg, +35 Armor, 4x Str Bonus Dmg

Level 8: +160% Dmg, +40 Armor, 4.5x Str Bonus Dmg

Level 9: +180% Dmg, +45 Armor, 5x Str Bonus Dmg

Level 10: +200% Dmg, +50 Armor, 5.5x Str Extra Dmg


[T] Reinforcement Arrival

Calls the force of elite guards to teleport to Garithos and aid him in battle. Garithos has a chance to summon a certain number of knights and riflemen. They last 240 seconds.

Mana increase per level: 300

Cooldown: 50 seconds

Level 1: 3-7 Units, Average Knight, Rifleman and Mortar Team

Level 2: 3-8 Units, Strong Knight, Rifleman and Mortar Team

Level 3: 3-9 Units, Stronger Knight, Rifleman and Mortar Team

Level 4: 3-10 Units, Powerful Knight, Rifleman, Mortar Team, Siege Engine and Gryphon Rider

Level 5: 3-11 Units, Very Powerful Knight, RIfleman, Mortar Team, Siege Engine and Gryphon Rider
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