Azeroth Heroes Survival
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Glorkill
Messages : 24
Date d'inscription : 2020-07-09
Age : 26
https://azerotheroesurvival.iftopic.com

 [2.FE] Ner'Zhul the Shadowcaster Empty [2.FE] Ner'Zhul the Shadowcaster

Sat 18 Jul - 11:43

Description of the Hero :

A ranged intelligence summoner. Can constantly summon a decent number of units to assist the hero with both melee, ranged and tanky units. Require large amount of mana to do stuffs, corpses, some abilities have long cooldown and the hero himself can't do much.


Spells :

[Q] Raise Dead

Raises skeleton warrior and archer from a corpse.
Lasts 40 seconds.

Mana Increase per level : 25

Cooldown : 8,5 seconds

Level 1: 300 HP and 10 DMG warrior, 175 HP and 15 DMG archer

Level 2: 600 HP and 20 DMG warrior, 350 HP and 30 DMG archer

Level 3: 900 HP and 30 DMG warrior, 525 HP and 45 DMG archer

Level 4: 1200 HP and 40 DMG warrior, 700 HP and 60 DMG archer

Level 5: 1500 HP and 50 DMG warrior, 875 HP and 75 DMG archer

Level 6: 1800 HP and 60 DMG warrior, 1050 HP and 90 DMG archer

Level 7: 2100 HP and 70 DMG warrior, 1225 HP and 105 DMG archer

Level 8: 2400 HP and 80 DMG warrior, 1400 HP and 120 DMG archer

Level 9: 2700 HP and 90 DMG warrior, 1575 HP and 135 DMG archer

Level 10: 3000 HP and 100 DMG warrior, 1750 HP and 150 DMG archer

[W] Soul Beam

Shoots down a beam at target area, dealing damage, creating a grunt corpse and spawn 2 skeletal mages with frost attack.
Lasts 40 seconds.

Mana Increase per level : 25

Cooldown : 13seconds

Level 1: 125 + 2x Intelligence Damage, 250 HP and 20 DMG mage

Level 2: 250 + 2.5x Intelligence Damage, 500 HP and 40 DMG mage

Level 3: 375 + 3x Intelligence Damage, 750 HP and 60 DMG mage

Level 4: 500 + 3.5x Intelligence Damage, 1000 HP and 80 DMG mage

Level 5: 625 + 4x Intelligence Damage, 1250 HP and 100 DMG mage

Level 6: 750 + 4.5x Intelligence Damage, 1500 HP and 120 DMG mage

Level 7: 875 + 5x Intelligence Damage, 1750 HP and 140 DMG mage

Level 8: 1000 + 5.5x Intelligence Damage, 2000 HP and 160 DMG mage

Level 9: 1125 + 6x Intelligence Damage, 2250 HP and 180 DMG mage

Level 10: 1250 + 6.5x Intelligence Damage, 2500 HP and 200 DMG mage


[E] Raise Skeletal Orc Grunt

Raises a skeletal orc grunt from nearby corpse. They have cleaving attack, spell immunity and sacrifice abilities.
Permanent unit.

Mana Increase per level : 40

Cooldown : 25 seconds

Level 1: 750 HP, 40 Damage, Max 2 units

Level 2: 1500 HP, 80 Damage, Max 2 units

Level 3: 2250 HP, 120 Damage, Max 2 units

Level 4: 3000 HP, 160 Damage, Max 3 units

Level 5: 3750 HP, 200 Damage, Max 3 units

Level 6: 4500 HP, 240 Damage, Max 3 units

Level 7: 5250 HP, 280 Damage, Max 4 units

Level 8: 6000 HP, 320 Damage, Max 4 units

Level 9: 6750 HP, 360 Damage, Max 4 units

Level 10: 7500 HP, 400 Damage, Max 5 units


[R] Shadow Curse

Hurls a shadow missile at the target. After it hits, it will create a curse area that slows the enemies movement speed and if the curse can kill them in this area, it will spawn an untargetable cursed skeleton that moves slowly. Curse area lasts 12 seconds while the cursed skeleton
Last 15 seconds.

Mana Increase per level : 30

Cooldown : 15 seconds

Level 1: 200 + 2.5x Intelligence Initial and Curse DMG, -50% Slow, 1x Intelligence Skeleton Damage

Level 2: 400 + 3x Intelligence Initial and Curse DMG, -55% Slow, 2x Intelligence Skeleton Damage

Level 3: 600 + 3.5x Intelligence Initial and Curse DMG, -60% Slow, 3x Intelligence Skeleton Damage

Level 4: 800 + 4x Intelligence Initial and Curse DMG, -65% Slow, 4x Intelligence Skeleton Damage

Level 5: 1000 + 4.5x Intelligence Initial and Curse DMG, -70% Slow, 5x Intelligence Skeleton Damage

Level 6: 1200 + 5x Intelligence Initial and Curse DMG, -75% Slow, 6x Intelligence Skeleton Damage

Level 7: 1400 + 5.5x Intelligence Initial and Curse DMG, -80% Slow, 7x Intelligence Skeleton Damage

Level 8: 1600 + 6x Intelligence Initial and Curse DMG, -85% Slow, 8x Intelligence Skeleton Damage

Level 9: 1800 + 6.5x Intelligence Initial and Curse DMG, -90% Slow, 9x Intelligence Skeleton Damage

Level 10: 2000 + 7x Intelligence Initial and Curse DMG, -100% Slow, 10x Intelligence Skeleton Damage


[T] Shadow Madness

The hero summons a large skull and commands it to move to target location. The skull damages all enemies in its path. The skull then explodes after 10 seconds, spawning a large shadow that cannot move but will attack all nearby enemies with 100% Cleaving attack.
Lasts 40 seconds.

Mana Increase per level : 300

Cooldown : 120seconds

Level 1: 300 + 2x Intelligence Skull DMG, 8000 HP and 500 + 2x Intelligence DMG Shadow

Level 2: 600 + 4x Intelligence Skull DMG, 16000 HP and 1000 + 4x Intelligence DMG Shadow

Level 3: 900 + 6x Intelligence Skull DMG, 24000 HP and 1500 + 6x Intelligence DMG Shadow

Level 4: 1200 + 8x Intelligence Skull DMG, 32000 HP and 2000 + 8x Intelligence DMG Shadow

Level 5: 1500 + 10x Intelligence Skull DMG, 40000 HP and 2500 + 10x Intelligence DMG Shadow
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